The effect of quality of rendering on user lighting impressions and presence in virtual environments
Katerina Mania, Andrew Robinson
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 200--205.
Abstract: A between groups experiment was carried out to explore the effect of rendering quality on subjective impressions of illumination and perceived presence after exposure to a Virtual Environment (VE). The computer graphics scenes were rendered in varied levels of shadow accuracy utilising flat-shaded and radiosity rendering and were displayed on a stereo, head tracked Head Mounted Display (HMD). A total of 36 participants were exposed to each experimental visual condition and after completing a spatial task, they were given two questionnaires: A presence questionnaire and a questionnaire investigating subjective responses to lighting. Relevant results show a positive correlation between presence and subjective impressions of lighting (e.g. 'warm', 'comfortable', 'spacious', etc.) associated to the high-quality, full-shadow accuracy rendering condition. How real-world responses for both presence and lighting could be incorporated into a computer graphics simulation is still an open research question.
@inproceedings{10.1145-1044588.1044629,
author = {Katerina Mania and Andrew Robinson},
title = {The effect of quality of rendering on user lighting impressions and presence in virtual environments},
booktitle = {Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry},
pages = {200--205},
year = {2004},
}
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