Generating seams and wrinkles for virtual clothing
Liang Ma, Jinlian Hu, George Baciu
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 205--211.
Abstract: The generation of overall wrinkles on garment surfaces can be achieved by either introducing accurate cloth models with full collision response or by providing geometric wrinkle functions. Small wrinkles such as rippled appearance along seam lines have not been fully studied. Boundaries between different panels are often excluded from most garment draping simulations resulting in unrealistic appearance. This paper describes a new method to model realistic wrinkles on clothes via seams. The proposed seam model of tension pucker is simple and is easy to incorporate into a mass spring model with improvements over wrinkled appearance. We present a method that automatically constructs a seam surface along an arbitrary path on the surface of an irregular mesh. As an extension of modeling of seam pucker, we also apply the seam model to 3D garments.
@inproceedings{10.1145-1128923.1128957,
author = {Liang Ma and Jinlian Hu and George Baciu},
title = {Generating seams and wrinkles for virtual clothing},
booktitle = {Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications},
pages = {205--211},
year = {2006},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."