Video-based rendering
Marcus Magnor
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 279--279.
Abstract: Expectations on computer graphics performance are rising continuously: whether in flight simulators, surgical planning systems, or computer games, ever more realistic rendering results are to be achieved at real-time frame rates. In fact, thanks to progress in graphics hardware as well as rendering algorithms, today visual realism is within reach of off-the-shelf PC graphics boards.
@inproceedings{10.1145-1128923.1128969,
author = {Marcus Magnor},
title = {Video-based rendering},
booktitle = {Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications},
pages = {279--279},
year = {2006},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."