Three-dimensional object reconstruction from contour lines
Zhong Li, Lizhuang Ma, Wuzheng Tan
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 319--322.
Abstract: A reconstruction method from contours is provided based on bicubic Bezier spline surface. At first, we interpolate every contour by the cubic Bezier spline curve. For corresponding points of different contours, we interpolate them by the cubic Bezier spline curve too, so the whole object can be reconstructed by the bi-cubic Bezier spline surface. The advantage of this method is that the reconstructed surface is smooth in that every Bezier surface is patched with G2 continuity, the reconstruction speed is fast because we can use the forward elimination and backward substitution method to solve the system of tridiagonal equations. The experiments show that the method is effective and applicable.
Article URL: http://doi.acm.org/10.1145/1128923.1128977
BibTeX format:
@inproceedings{10.1145-1128923.1128977,
  author = {Zhong Li and Lizhuang Ma and Wuzheng Tan},
  title = {Three-dimensional object reconstruction from contour lines},
  booktitle = {Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications},
  pages = {319--322},
  year = {2006},
}
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