Simulation of shallow-water waves in coastal region for marine simulator
Yongjin Li, Yicheng Jin, Yong Yin, Helong Shen
Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2008, pp. .
Abstract: This paper presents a new method for simulating shallow-water waves for the marine simulator. Firstly, a sequence of sea surface height fields is achieved by solving 2D Boussinesq type equations. These height fields can exhibit the combined effect of the most shallow-water waves in the coastal region, such as shoaling, refraction, diffraction, reflection and non-linear wave-wave interaction, etc. Secondly, these height fields are synthesized to a new unlimited long sequence by rearranging their order according to their similarity. Finally, the height fields are used as vertex textures sampled by a view-dependent sea surface grid in the new order. Experimental results show that the simulated shallow-water waves have realistic effect with fast rendering speed. It is suitable for the applications of real-time simulation, the marine simulator especially.
Article URL: http://doi.acm.org/10.1145/1477862.1477882
BibTeX format:
@inproceedings{10.1145-1477862.1477882,
  author = {Yongjin Li and Yicheng Jin and Yong Yin and Helong Shen},
  title = {Simulation of shallow-water waves in coastal region for marine simulator},
  booktitle = {Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry},
  articleno = {15},
  year = {2008},
}
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