Improved third-person perspective: a solution reducing occlusion of the 3PP?
P. Salamin, D. Thalmann, F. Vexo
Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2008, pp. .
Abstract: Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time. The perspective proposed in this paper - our Improved Third-Person Perspective (i-3PP) - does allow the user to see through his/her body in order to fix 3PP limitations like occlusions. As gamers prefer using 3PP for moving actions and the First-Person Perspective (1PP) for fine operations, we verify if this behavior is extensible to simulations in augmented and virtual reality. Finally we check if the i-3PP would be preferred to the other perspectives for any action.
Article URL: http://doi.acm.org/10.1145/1477862.1477902
BibTeX format:
@inproceedings{10.1145-1477862.1477902,
  author = {P. Salamin and D. Thalmann and F. Vexo},
  title = {Improved third-person perspective: a solution reducing occlusion of the 3PP?},
  booktitle = {Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry},
  articleno = {30},
  year = {2008},
}
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