Making an immersive projection environment with our living room
Naoki Hashimoto, Kenji Honda, Makoto Sato, Mie Sato
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 83--87.
Abstract: Immersive projection technologies surrounding users with large and high quality images are fundamental elements in our near-future information society. However, such large projection systems are frequently based on large implementation and high-cost components like a special projector and screen. This situation limits users receiving the benefits with those technologies. Therefore, in this paper, we propose a technique for changing our living room into an immersive projection environment. The surrounding images are projected with simple projection units with a convex mirror and projectors. The projected images are properly corrected in order to reduce geometric and luminance distortions. Pseudo wide viewangle images generated with standard-sized images also leverage the projection environment effectively as our accessible entertainment space. This paper describes each technique of those, and shows some results.
@inproceedings{10.1145-1670252.1670271,
author = {Naoki Hashimoto and Kenji Honda and Makoto Sato and Mie Sato},
title = {Making an immersive projection environment with our living room},
booktitle = {Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry},
pages = {83--87},
year = {2009},
}
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