Vision-based hand interaction and its application in pervasive games
Song Zou, Haiying Xiao, Huagen Wan, Xiaolong Zhou
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 157--162.
Abstract: Pervasive games have become a popular field of investigation in recent years, in which natural human computer interaction (HCI) plays a key role. In this paper, a vision-based approach for human hand motion gesture recognition is proposed for natural HCI in pervasive games. A LED light pen is used to indicate the user's hand position, while a web-camera is used to capture the hand motion. A rule-based approach is used to design a set of hand gestures which are classified into two categories: linear gestures and arc-shaped gestures. A determinate finite state automaton is developed to segment the captured hand motion trajectories. The proposed interaction method has been applied to the traditional game Tetris on PC with the hand-held LED light pen being used to drive the game instead of traditional key strokes. Experimental results show that the vision-based interactions are natural and effective.
@inproceedings{10.1145-1670252.1670286,
author = {Song Zou and Haiying Xiao and Huagen Wan and Xiaolong Zhou},
title = {Vision-based hand interaction and its application in pervasive games},
booktitle = {Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry},
pages = {157--162},
year = {2009},
}
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