Designing gaze gestures for gaming: an investigation of performance
Howell Istance, Aulikki Hyrskykari, Lauri Immonen, Santtu Mansikkamaa, Stephen Vickers
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010, pp. 323--330.
Abstract: To enable people with motor impairments to use gaze control to play online games and take part in virtual communities, new interaction techniques are needed that overcome the limitations of dwell clicking on icons in the games interface. We have investigated gaze gestures as a means of achieving this. We report the results of an experiment with 24 participants that examined performance differences between different gestures. We were able to predict the effect on performance of the numbers of legs in the gesture and the primary direction of eye movement in a gesture. We also report the outcomes of user trials in which 12 experienced gamers used the gaze gesture interface to play World of Warcraft. All participants were able to move around and engage other characters in fighting episodes successfully. Gestures were good for issuing specific commands such as spell casting, and less good for continuous control of movement compared with other gaze interaction techniques we have developed.
Article URL: http://doi.acm.org/10.1145/1743666.1743740
BibTeX format:
@inproceedings{10.1145-1743666.1743740,
  author = {Howell Istance and Aulikki Hyrskykari and Lauri Immonen and Santtu Mansikkamaa and Stephen Vickers},
  title = {Designing gaze gestures for gaming: an investigation of performance},
  booktitle = {Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications},
  pages = {323--330},
  year = {2010},
}
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