Self-similar texture for coherent line stylization
Pierre Benard, Forrester Cole, Aleksey Golovinskiy, Adam Finkelstein
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010, pp. 91--97.
Abstract: Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.
@inproceedings{10.1145-1809939.1809950,
author = {Pierre Benard and Forrester Cole and Aleksey Golovinskiy and Adam Finkelstein},
title = {Self-similar texture for coherent line stylization},
booktitle = {Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering},
pages = {91--97},
year = {2010},
}
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