Under-explored dimensions in spatial sound
Michael Cohen
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 95--102.
Abstract: An introduction to spatial sound in the context of hypermedia, interactive multimedia, and virtual reality is presented. Basic principals of relevant physics and psychophysics are reviewed (ITDs: interaural time differences, IIDs: interaural intensity differences, and frequency-dependent attenuation capturable by transfer functions). Modeling of sources and sinks (listeners) elaborates such models to include such as intensity, radiation, distance attenuation & filtering, and reflections & reverberation. Display systems---headphones and headsets, loudspeakers, nearphones, stereo, home theater and other surround systems, discrete speaker systems, speaker arrays, WFS (wave field synthesis), and spatially immersive displays---are described. Distributed applications are surveyed, including stereotelephony, chat-spaces, and massively multiplayer online role-playing games (MMORPGs), with references to immersive virtual environments.
Article URL: http://doi.acm.org/10.1145/1900179.1900199
BibTeX format:
@inproceedings{10.1145-1900179.1900199,
  author = {Michael Cohen},
  title = {Under-explored dimensions in spatial sound},
  booktitle = {Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry},
  pages = {95--102},
  year = {2010},
}
Search for more articles by Michael Cohen.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."