T-splines in VRML
Wenyu Chen, Yusha Li, Jianmin Zheng, Jianjiang Pan, Yiyu Cai
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 257--264.
Abstract: T-splines are increasingly popular in design and animation. However, since it is not supported by VRML/X3D, T-spline visualization is not available for the use online. This paper proposes the T-spline VRML node, which allows the end users to utilize T-splines for complex model design and online visualization with relatively small number of control points. Similar with the NURBS based and polygon based VRML nodes, T-spline VRML node can support geometry, color, texture, LOD and animation. The file size required for T-spline VRML node to represent a same complex model can be substantially minimized compared with the ones with NURBS based and polygonal based VRML nodes. Thus, it is feasible for data transmission on internet. A new data structure is proposed to represent T-spline surfaces in VRML for easy editing. The implementation details and the application examples of the proposed node are discussed.
Article URL: http://doi.acm.org/10.1145/2087756.2087793
BibTeX format:
@inproceedings{10.1145-2087756.2087793,
  author = {Wenyu Chen and Yusha Li and Jianmin Zheng and Jianjiang Pan and Yiyu Cai},
  title = {T-splines in VRML},
  booktitle = {Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry},
  pages = {257--264},
  year = {2011},
}
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