Generic gesture kernel modeling and its application with virtual garment design
Shuang Liang, Justin Cameron, George Baciu
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 279--286.
Abstract: Natural and intuitive human-computer interfaces, while striving for immersive experience, often suffer from relatively cumbersome input methods. Mice and keyboards are widely accepted yet limited to point-and-click and basic textual editing operations, distancing the user from the world presented to them. Touch-screen based gestures have introduced a partial solution to this problem. However, they are constrained due to size, weight and positioning and currently provide limited gesture-based operations. In this paper, we propose a gesture model by meta-action formulation based on observations of existing touch gestures as experienced from different perspectives such as type, multiplicity, stage-of-control and control space. We then propose a kernel gesture set which forms the basis of a unified user experience across a large variety of applications and devices. In order to show the effectiveness, intuitiveness and adaptability of the proposed kernel gesture set, a user study is given. We further implement and extend the kernel gesture set through a case study in a very practical domain: garment modeling.
@inproceedings{10.1145-2087756.2087797,
author = {Shuang Liang and Justin Cameron and George Baciu},
title = {Generic gesture kernel modeling and its application with virtual garment design},
booktitle = {Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry},
pages = {279--286},
year = {2011},
}
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