Real-time compression of depth streams through meshification and valence-based encoding
Filippo Bannò, Paolo Simone Gasparello, Franco Tecchia, Massimo Bergamasco
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 263--270.
Abstract: Free viewpoint telepresence is currently an active and very interesting field of research. Its focus is reproducing in real-time a remote subject (or environment) in a way it can be rendered from an arbitrary point-of-view. This paper presents a novel approach to real-time reconstruction and transmission of a high-quality 3D model of the subject/environment based on the meshification of the depth map produced by a range camera system (i.e. time-of-flight, Kinect). The generated mesh is compressed through a variant of the state-of-the-art single-rate mesh compression algorithm, ready to be transmitted over the network towards the rendering location in a fast and efficient way.
@inproceedings{10.1145-2407516.2407579,
author = {Filippo Bannò and Paolo Simone Gasparello and Franco Tecchia and Massimo Bergamasco},
title = {Real-time compression of depth streams through meshification and valence-based encoding},
booktitle = {Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry},
pages = {263--270},
year = {2012},
}
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