Fully parallel kd-tree construction for real-time ray tracing
Zonghui Li, Tong Wang, Yangdong Deng
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 159--159.
Abstract: This work proposes a fully parallel kd-tree construction algorithm, which depends on the Morton code to identify all candidate split planes and derive their exact positions in parallel. Our techniques drastically shorten construction process. Experimental results on a set of frequently used scenes prove that the proposed kd-tree construction algorithm outperforms a state-of-the-art algorithm kd-tree construction algorithm by over one order of magnitude.
Article URL: http://doi.acm.org/10.1145/2556700.2566638
BibTeX format:
@inproceedings{10.1145-2556700.2566638,
  author = {Zonghui Li and Tong Wang and Yangdong Deng},
  title = {Fully parallel kd-tree construction for real-time ray tracing},
  booktitle = {Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {159--159},
  year = {2014},
}
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