Shadow map silhouette revectorization
Vladimir Bondarev
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 162--162.
Abstract: Shadow Map Silhouette Revectorization (SMSR) is a two-pass filtering technique inspired by Jorge Jimenez's MLAA [Jimenez et al. 2011] which aims to improve the visual quality of a projected shadow map by concealing the perspective aliasing with an additional umbra surface. In most cases undersampled areas result in a higher shadow silhouette edge quality. However, the technique is relatively new and has plenty of room for improvement.
@inproceedings{10.1145-2556700.2566651,
author = {Vladimir Bondarev},
title = {Shadow map silhouette revectorization},
booktitle = {Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
pages = {162--162},
year = {2014},
}
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