RealPigment: paint compositing by example
Jingwan Lu, Stephen DiVerdi, Willa A. Chen, Connelly Barnes, Adam Finkelstein
Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, 2014, pp. 21--30.
Abstract: The color of composited pigments in digital painting is generally computed one of two ways: either alpha blending in RGB, or the Kubelka-Munk equation (KM). The former fails to reproduce paint like appearances, while the latter is difficult to use. We present a data-driven pigment model that reproduces arbitrary compositing behavior by interpolating sparse samples in a high dimensional space. The input is an of a color chart, which provides the composition samples. We propose two different prediction algorithms, one doing simple interpolation using radial basis functions (RBF), and another that trains a parametric model based on the KM equation to compute novel values. We show that RBF is able to reproduce arbitrary compositing behaviors, even non-paint-like such as additive blending, while KM compositing is more robust to acquisition noise and can generalize results over a broader range of values.
@inproceedings{10.1145-2630397.2630401,
author = {Jingwan Lu and Stephen DiVerdi and Willa A. Chen and Connelly Barnes and Adam Finkelstein},
title = {RealPigment: paint compositing by example},
booktitle = {Proceedings of the Workshop on Non-Photorealistic Animation and Rendering},
pages = {21--30},
year = {2014},
}
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