Clustering-based real-time lighting simulation for self-luminous particle system
Defang Deng, Shuangjiu Xiao
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 193--196.
Abstract: A clustering-based method of simulating self-luminous particle system in real-time is presented in this paper. Particle system is widely used in computer graphics simulation for fuzzy phenomena. However, some kinds of fuzzy phenomena simulated by particle system are self-luminous, such as fireworks and explosions. Prior work ignore the illumination of self-luminous particle system, or simply set a light in the particle system to roughly simulate the lighting. This paper presents a method of simulating self-luminous particle system in real-time based on clustering. In our method, every particle is considered as a point light. Then we decrease the total lights number by dividing the lights to some clusters, and merge the lights in the same cluster to a single point light. In rendering stage, tile-based deferred rendering is used to calculate the lights illumination. The result shows that this approach can be useful for self-luminous particle system simulation.
@inproceedings{10.1145-2670473.2670509,
author = {Defang Deng and Shuangjiu Xiao},
title = {Clustering-based real-time lighting simulation for self-luminous particle system},
booktitle = {Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry},
pages = {193--196},
year = {2014},
}
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