Depixelizing pixel art in real-time
Felix Kreuzer, Johannes Kopf, Michael Wimmer
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 130--130.
Abstract: Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced [Kopf and Lischinski 2011] to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators.
@inproceedings{10.1145-2699276.2721395,
author = {Felix Kreuzer and Johannes Kopf and Michael Wimmer},
title = {Depixelizing pixel art in real-time},
booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games},
pages = {130--130},
year = {2015},
}
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