Isosurface smoothing using marching cubes and PN-triangles
Yu Wang, Marc Olano
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 132--132.
Abstract: We use PN-triangles to improve the quality of isosurfaces extracted by marching cubes. Our contribution is a pure-GPU solution for smoothed isosurfaces, combining GPU isosurface extraction with tessellation shaders for PN-triangles. The marching cubes algorithm was first introduced to reconstruct isosurfaces of implicit functions in a uniformly sampled space. Curved PN-triangles [Vlachos et al. 2001], or PN-triangles for short, is a fast way of generating smooth surfaces using limited local geometric information, such as per-vertex positions, and normals.
@inproceedings{10.1145-2699276.2721400,
author = {Yu Wang and Marc Olano},
title = {Isosurface smoothing using marching cubes and PN-triangles},
booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games},
pages = {132--132},
year = {2015},
}
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