Isosurface smoothing using marching cubes and PN-triangles
Yu Wang, Marc Olano
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 132--132.
Abstract: We use PN-triangles to improve the quality of isosurfaces extracted by marching cubes. Our contribution is a pure-GPU solution for smoothed isosurfaces, combining GPU isosurface extraction with tessellation shaders for PN-triangles. The marching cubes algorithm was first introduced to reconstruct isosurfaces of implicit functions in a uniformly sampled space. Curved PN-triangles [Vlachos et al. 2001], or PN-triangles for short, is a fast way of generating smooth surfaces using limited local geometric information, such as per-vertex positions, and normals.
Article URL: http://doi.acm.org/10.1145/2699276.2721400
BibTeX format:
@inproceedings{10.1145-2699276.2721400,
  author = {Yu Wang and Marc Olano},
  title = {Isosurface smoothing using marching cubes and PN-triangles},
  booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games},
  pages = {132--132},
  year = {2015},
}
Search for more articles by Yu Wang.
Search for more articles by Marc Olano.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."