Data-driven interactive quadrangulation
Giorgio Marcias, Kenshi Takayama, Nico Pietroni, Daniele Panozzo, Olga Sorkine-Hornung, Enrico Puppo, Paolo Cignoni
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
Abstract: We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models manually designed by artists. The patterns are distilled into compact quadrangulation rules and stored in a database. At run-time, the user draws strokes to define patches and desired edge flows, and the system queries the database to extract fitting patterns to tessellate the sketches' interiors. The quadrangulation patterns are general and can be applied to tessellate large regions while controlling the positions of the singularities and the edge flow. We demonstrate the effectiveness of our algorithm through a series of live retopology sessions and an informal user study with three professional artists.
@article{10.1145-2766964,
author = {Giorgio Marcias and Kenshi Takayama and Nico Pietroni and Daniele Panozzo and Olga Sorkine-Hornung and Enrico Puppo and Paolo Cignoni},
title = {Data-driven interactive quadrangulation},
journal = {ACM Transactions on Graphics (TOG)},
volume = {34},
number = {4},
articleno = {65},
month = aug,
year = {2015},
}
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