A simulation on grass swaying with dynamic wind force
Yi Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 181--181.
Abstract: Grass, lawn, and meadow are common features of outdoor scenes. However, animating the grass motion under the influence of wind could be a daunting task especially if the subtle variations between grass blades are considered. Collectively, those variations of individual grass blades may produce interesting phenomena, such as the eye catching wave-like motion of a meadow. In this work, we develop a framework that simulates the grass dynamics under a plausible wind field. We first test it with a small bunch of grass blades (Figure 1) and validate it with the motion of real-world grass. By utilizing the tessellation shaders and geometry shaders of modern GPUs, we make our grass model as efficient as possible so that it scales well to a large meadow, which is also exposed to a plausible wind field simulation. As a result, our grass simulation runs in real time for meadow scenes consisting of hundreds of thousands of grass blades, and produces convincing wave-like motions when the wind blows over the meadow.
Article URL: http://doi.acm.org/10.1145/2856400.2876008
BibTeX format:
@inproceedings{10.1145-2856400.2876008,
  author = {Yi Lo and Hung-Kuo Chu and Ruen-Rone Lee and Chun-Fa Chang},
  title = {A simulation on grass swaying with dynamic wind force},
  booktitle = {Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {181--181},
  year = {2016},
}
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