Disocclusion mitigation for point cloud imposters
Chad Mourning, David Chelberg, Ronaldo Vigo, Derek Zeigler
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 191--192.
Abstract: Image based imposters suffer from common errors called disocclusion artifacts where portions of the scene that should be occluded by real geometry are visible when using image based imposters. These artifacts are the result of parallax error created by camera motion where regions of a mesh that were not visible at the time of imposter generation have become visible. This document presents an analysis of a computationally inexpensive on-line technique [Mourning et al. 2014] to resolve these disocclusions by stretching existing imposter [Maciel and Shirley 1995] texture information over new geometry bridging the gap between imposters. [Mourning et al. 2014] only presented automatic metrics showing improved image quality compared to traditional techniques; in order to corroborate the findings in [Mourning et al. 2014], human trials were performed to determine if human subjects found a similar increase in image quality. Results show a statistically significant improvement in image quality over traditional imposters.
Article URL: http://doi.acm.org/10.1145/2856400.2876016
BibTeX format:
@inproceedings{10.1145-2856400.2876016,
  author = {Chad Mourning and David Chelberg and Ronaldo Vigo and Derek Zeigler},
  title = {Disocclusion mitigation for point cloud imposters},
  booktitle = {Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {191--192},
  year = {2016},
}
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