The Triangle Shading Engine
Hans-Josef Ackermann, Christoph Hornung
Eurographics Workshop on Graphics Hardware, 1990, pp. 3--13.
Abstract: This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hardware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH90/003-013.pdf
BibTeX format:
@inproceedings{Ackermann:1990:TTS,
  author = {Hans-Josef Ackermann and Christoph Hornung},
  title = {The Triangle Shading Engine},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {3--13},
  year = {1990},
}
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