A pipeline virtual environment architecture for multicore processor systems
Eric Acosta, Alan Liu
In The Visual Computer, 28(11), November 2012.
Abstract: We present a novel architecture to develop Virtual Environments (VEs) for multicore CPU systems. An object-centric method provides a uniform representation of VEs. The representation enables VEs to be processed in parallel using a multistage, dual-frame pipeline. Dynamic work distribution and load balancing is accomplished using a thread migration strategy with minimal overhead. This paper describes our approach, and shows it is efficient and scalable with performance experiments. Near linear speed-ups have been observed in experiments involving up to 1,000 deformable objects on a six-core i7 CPU. This approach's practicality is demonstrated with the development of a medical simulation trainer for a craniotomy procedure.
@article{Acosta:2012:APV,
author = {Eric Acosta and Alan Liu},
title = {A pipeline virtual environment architecture for multicore processor systems},
journal = {The Visual Computer},
volume = {28},
number = {11},
pages = {1099--1114},
month = nov,
year = {2012},
}
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