Approximating and Intersecting Surfaces from Points
Anders Adamson, Marc Alexa
Eurographics Symposium on Geometry Processing, 2003, pp. 230--239.
Abstract: Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We present a surface approximation that is motivated by an efficient iterative ray intersection computation. On each point on a ray, a local normal direction is estimated as the direction of smallest weighted co-variances of the points. The normal direction is used to build a local polynomial approximation to the surface, which is then intersected with the ray. The distance to the polynomials essentially defines a distance field, whose zero-set is computed by repeated ray intersection. Requiring the distance field to be smooth leads to an intuitive and natural sampling criterion, namely, that normals derived from the weighted co-variances are well defined in a tubular neighborhood of the surface. For certain, well-chosen weight functions we can show that well-sampled surfaces lead to smooth distance fields with non-zero gradients and, thus, the surface is a continuously differentiable manifold. We detail spatial data structures and efficient algorithms to compute ray-surface intersections for fast ray casting and ray tracing of the surface.
@inproceedings{Adamson:2003:AAI,
author = {Anders Adamson and Marc Alexa},
title = {Approximating and Intersecting Surfaces from Points},
booktitle = {Eurographics Symposium on Geometry Processing},
pages = {230--239},
year = {2003},
}
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