Interactive Ray Tracing of Large Models Using Voxel Hierarchies
Attila T. Áfra
In Computer Graphics Forum, 31(1), February 2012.
Abstract: We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU.
Keyword(s): ray tracing, massive models, real-time rendering, out-of-core, level-of-detail, voxels
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2011.02085.x
BibTeX format:
@article{Afra:2012:IRT,
  author = {Attila T. Áfra},
  title = {Interactive Ray Tracing of Large Models Using Voxel Hierarchies},
  journal = {Computer Graphics Forum},
  volume = {31},
  number = {1},
  pages = {75--88},
  month = feb,
  year = {2012},
}
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