Interactive Ray Tracing of Large Models Using Voxel Hierarchies
Attila T. Áfra
In Computer Graphics Forum, 31(1), February 2012.
Abstract: We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU.
Keyword(s): ray tracing, massive models, real-time rendering, out-of-core, level-of-detail, voxels
@article{Afra:2012:IRT,
author = {Attila T. Áfra},
title = {Interactive Ray Tracing of Large Models Using Voxel Hierarchies},
journal = {Computer Graphics Forum},
volume = {31},
number = {1},
pages = {75--88},
month = feb,
year = {2012},
}
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