Articulated Body Deformation From Range Scan Data
Brett Allen, Brian Curless, Zoran Popović
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton and identify the pose of each scan. We then construct a mutually consistent parameterization of all the scans using a posable subdivision surface template. The detail deformations are represented as displacements from this surface, and holes are filled smoothly within the displacement maps. Finally, we combine the range scans using k-nearest neighbor interpolation in pose space. We demonstrate results for a human upper body with controllable pose, kinematics, and underlying surface shape.
Keyword(s): animation, character animation, deformation, human body simulation,synthetic actor
@article{Allen:2002:ABD,
author = {Brett Allen and Brian Curless and Zoran Popović},
title = {Articulated Body Deformation From Range Scan Data},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {612--619},
month = jul,
year = {2002},
}
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