Articulated Body Deformation From Range Scan Data
Brett Allen, Brian Curless, Zoran Popović
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton and identify the pose of each scan. We then construct a mutually consistent parameterization of all the scans using a posable subdivision surface template. The detail deformations are represented as displacements from this surface, and holes are filled smoothly within the displacement maps. Finally, we combine the range scans using k-nearest neighbor interpolation in pose space. We demonstrate results for a human upper body with controllable pose, kinematics, and underlying surface shape.
Keyword(s): animation, character animation, deformation, human body simulation,synthetic actor
BibTeX format:
@article{Allen:2002:ABD,
  author = {Brett Allen and Brian Curless and Zoran Popović},
  title = {Articulated Body Deformation From Range Scan Data},
  journal = {ACM Transactions on Graphics},
  volume = {21},
  number = {3},
  pages = {612--619},
  month = jul,
  year = {2002},
}
Search for more articles by Brett Allen.
Search for more articles by Brian Curless.
Search for more articles by Zoran Popović.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."