Efficient view-dependent refinement of 3D meshes using sqrt(3)-subdivision
Pierre Alliez, Nathalie Laurent, Henri Sanson, Francis Schmitt
In The Visual Computer, 19(4), 2003.
Abstract: In this paper we introduce an efficient view-dependent refinement technique well suited to adaptive visualization of 3D triangle meshes on a graphic terminal. Our main goal is the design of fast and robust, smooth surface reconstruction from coarse meshes. We demonstrate that the sqrt(3)-subdivision operator recently introduced by Kobbelt offers many benefits, including view-dependent refinement, removal of polygonal aspect and a highly tunable level of detail adaptation. In particular, we propose a new data structure that requires neither edges nor hierarchies for efficient and reversible view-dependent refinement. Results on various 3D meshes illustrate the relevance of the technique.
Keyword(s): Surface reconstruction, Adaptive visualization, View-dependent refinement, Subdivision surfaces, Device-driven refinement
BibTeX format:
@article{Alliez:2003:EVR,
  author = {Pierre Alliez and Nathalie Laurent and Henri Sanson and Francis Schmitt},
  title = {Efficient view-dependent refinement of 3D meshes using sqrt(3)-subdivision},
  journal = {The Visual Computer},
  volume = {19},
  number = {4},
  pages = {205--221},
  year = {2003},
}
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