Using Graphics Hardware to Speed Up Your Visibility Queries
Laurent Alonso, Nicolas Holzschuch
In Journal of Graphics Tools, 5(2), 2000.
Abstract: We present a visibility method that takes advantage of the graphics hardware to give fast answers to visibility queries. Our visibility method is designed to solve two types of visibility queries: point-based visibility queries, where several visibility queries share the same origin, and plane-based visibility queries, where several visibility queries have their origins on the same plane. Both occur frequently in global iluumination algorithms. Combining the speed given by graphics hardware with a software heuristic to avoid reliability problems, our visibility method is significantly faster than ray-casting, and still gives the same results.
@article{Alonso:2000:UGH,
author = {Laurent Alonso and Nicolas Holzschuch},
title = {Using Graphics Hardware to Speed Up Your Visibility Queries},
journal = {Journal of Graphics Tools},
volume = {5},
number = {2},
pages = {33--47},
year = {2000},
}
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