Tangible Interaction + Graphical Interpretation: A New Approach to 3D Modeling
David Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia
Proceedings of SIGGRAPH 2000, July 2000, pp. 393--402.
Abstract: Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems - especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.
Keyword(s): Embedded Computation, Tangible User Interfaces, Perceptual User Interfaces, Transmedia
BibTeX format:
@inproceedings{Anderson:2000:TIG,
  author = {David Anderson and James L. Frankel and Joe Marks and Aseem Agarwala and Paul Beardsley and Jessica K. Hodgins and Darren Leigh and Kathy Ryall and Eddie Sullivan and Jonathan S. Yedidia},
  title = {Tangible Interaction + Graphical Interpretation: A New Approach to 3D Modeling},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {393--402},
  month = jul,
  year = {2000},
}
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