Convolution Shadow Maps
Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz
Eurographics Symposium on Rendering Techniques, 2007, pp. 51--60.
Abstract: We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the binary shadow test. We linearize the problem by approximating shadow test as a weighted summation of basis terms. We demonstrate the usefulness of this representation, and show that hardware-accelerated anti-aliasing techniques, such as tri-linear filtering, can be applied naturally to Convolution Shadow Maps. Our approach can be implemented very efficiently in current generation graphics hardware, and offers real-time frame rates.
@inproceedings{Annen:2007:CSM,
author = {Thomas Annen and Tom Mertens and Philippe Bekaert and Hans-Peter Seidel and Jan Kautz},
title = {Convolution Shadow Maps},
booktitle = {Eurographics Symposium on Rendering Techniques},
pages = {51--60},
year = {2007},
}
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