Interactive sound propagation using compact acoustic transfer operators
Lakulish Antani, Anish Chandak, Lauri Savioja, Dinesh Manocha
In ACM Transactions on Graphics, 31(1), January 2012.
Abstract: We present an interactive sound propagation algorithm that can compute high orders of specular and diffuse reflections as well as edge diffractions in response to moving sound sources and a moving listener. Our formulation is based on a precomputed acoustic transfer operator, which we compactly represent using the Karhunen-Loeve transform. At runtime, we use a two-pass approach that combines acoustic radiance transfer with interactive ray tracing to compute early reflections as well as higher-order reflections and late reverberation. The overall approach allows accuracy to be traded off for improved performance at runtime, and has a low memory overhead. We demonstrate the performance of our algorithm on different scenarios, including an integration of our algorithm with Valve's Source game engine.
Keyword(s): http://dx.doi.org/10.1145/2077341.2077348
Article URL: Real-time rendering, acoustic radiance transfer, geometric acoustics, higher-order reflections, interactive applications, sound propagation
BibTeX format:
@article{Antani:2012:ISP,
  author = {Lakulish Antani and Anish Chandak and Lauri Savioja and Dinesh Manocha},
  title = {Interactive sound propagation using compact acoustic transfer operators},
  journal = {ACM Transactions on Graphics},
  volume = {31},
  number = {1},
  pages = {7:1--7:12},
  month = jan,
  year = {2012},
}
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