SwingWrapper: Retiling triangle meshes for better edgebreaker compression
Marco Attene, Bianca Falcidieno, Michela Spagnuolo, Jarek Rossignac
In ACM Transactions on Graphics, 22(4), October 2003.
Abstract: We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions the surface of an original mesh M into simply connected regions, called triangloids. From these, we generate a new mesh M’. Each triangle of M’ is an approximation of a triangloid of M. By construction, the connectivity of M’ is fairly regular and can be compressed to less than a bit per triangle using EdgeBreaker or one of the other recently developed schemes. The locations of the vertices of M’ are compactly encoded with our new prediction technique, which uses a single correction parameter per vertex. SwingWrapper strives to reach a user-defined output file size rather than to guarantee a given error bound. For a variety of popular models, a rate of 0.4 bits/triangle yields an L2 distortion of about 0.01% of the bounding box diagonal. The proposed solution may also be used to encode crude meshes for adaptive transmission or for controlling subdivision surfaces.
Keyword(s): Triangle mesh, geometry compression, remeshing, retiling, simplification
@article{Attene:2003:SRT,
author = {Marco Attene and Bianca Falcidieno and Michela Spagnuolo and Jarek Rossignac},
title = {SwingWrapper: Retiling triangle meshes for better edgebreaker compression},
journal = {ACM Transactions on Graphics},
volume = {22},
number = {4},
pages = {982--996},
month = oct,
year = {2003},
}
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