Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
S. Bachthaler, M. Strengert, D. Weiskopf, T. Ertl
Eurographics Symposium on Parallel Graphics and Visualization, 2006, pp. 75--82.
Abstract: We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on arbitrary and changing hypersurfaces. By using parallelization, both the visualization speed and the maximum data set size are scaled with the number of cluster nodes. A sort-first strategy with image-space decomposition is employed to distribute the workload for the LIC computation, while a sort-last approach with an object-space partitioning of the vector field is used to increase the total amount of available GPU memory. We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing for changing camera parameters, and the combination of image-space and object-space decomposition in a hybrid approach. Performance measurements document the behavior of our implementation on a GPU cluster with AMD Opteron CPUs, NVIDIA GeForce 6800 Ultra GPUs, and Infiniband network connection.
@inproceedings{Bachthaler:2006:PTV,
author = {S. Bachthaler and M. Strengert and D. Weiskopf and T. Ertl},
title = {Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers},
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
pages = {75--82},
year = {2006},
}
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