Motion retargeting and evaluation for VR-based training of free motion
Seongmin Baek, Seungyong Lee, Gerard Jounghyun Kim
In The Visual Computer, 19(4), 2003.
Abstract: Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated.
Keyword(s): Virtual reality, Motion training, Ghost metaphor, Motion retargeting, Motion evaluation and advice
@article{Baek:2003:MRA,
author = {Seongmin Baek and Seungyong Lee and Gerard Jounghyun Kim},
title = {Motion retargeting and evaluation for VR-based training of free motion},
journal = {The Visual Computer},
volume = {19},
number = {4},
pages = {222--242},
year = {2003},
}
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