The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag
David C. Banks
Eurographics Workshop on Graphics Hardware, 1996, pp. 71--77.
Abstract: Latency contributes to image error and to motion sickness in head-tracked graphics displays. We attack the problem of latency by exploiting parallel scene generation, using multiple graphics engines to render images corresponding to a cloud of viewpoints. The real-time position of a 3D tracker is used to select among several just-generated images, rather than to generate a new image, for each frame. The system's scalable architecture is comprised of off-the-shelf components. When. future PC-class machines offer inexpensive high-speed 3D graphics, the design of the system will become economically attractive.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH96/071-077.pdf
BibTeX format:
@inproceedings{Banks:1996:TIA,
  author = {David C. Banks},
  title = {The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag},
  booktitle = {Eurographics Workshop on Graphics Hardware},
  pages = {71--77},
  year = {1996},
}
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