Virtual marionettes: a system and paradigm for real-time 3D animation
Adi Bar-Lev, Alfred M. Bruckstein, Gershon Elber
In The Visual Computer, 21(7), 2005.
Abstract: This paper describes a computer graphics system that enables users to define virtual marionette puppets, operate them using relatively simple hardware input devices, and display the scene from a given viewpoint on the computer screen. This computerized marionette theater has the potential to become a computer game for children, an interaction tool over the Internet, enabling the creation of simultaneously viewed and operated marionette show by users on the World Wide Web, and, most importantly, a versatile and efficient professional animation system.
Keyword(s): computer graphics system, virtual marionettes, computer game, animation system, realtime physics-based animation
@article{Bar-Lev:2005:VMA,
author = {Adi Bar-Lev and Alfred M. Bruckstein and Gershon Elber},
title = {Virtual marionettes: a system and paradigm for real-time 3D animation},
journal = {The Visual Computer},
volume = {21},
number = {7},
pages = {488--501},
year = {2005},
}
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