Semantic Deformation Transfer
Ilya Baran, Daniel Vlasic, Eitan Grinspun, Jovan Popović
In ACM Transactions on Graphics, 28(3), July 2009.
Abstract: Transferring existing mesh deformation from one character to another is a simple way to accelerate the laborious process of mesh animation. In many cases, it is useful to preserve the semantic characteristics of the motion instead of its literal deformation. For example, when applying the walking motion of a human to a flamingo, the knees should bend in the opposite direction. Semantic deformation transfer accomplishes this task with a shape space that enables interpolation and projection with standard linear algebra. Given several example mesh pairs, semantic deformation transfer infers a correspondence between the shape spaces of the two characters. This enables automatic transfer of new poses and animations.
Keyword(s): animation, deformation, rigging
Article URL: http://doi.acm.org/10.1145/1531326.1531342
BibTeX format:
@article{Baran:2009:SDT,
  author = {Ilya Baran and Daniel Vlasic and Eitan Grinspun and Jovan Popović},
  title = {Semantic Deformation Transfer},
  journal = {ACM Transactions on Graphics},
  volume = {28},
  number = {3},
  pages = {36:1--36:6},
  month = jul,
  year = {2009},
}
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