Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Jernej Barbič, Doug James
Symposium on Computer Animation, August 2007, pp. 171--180.
Abstract: Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as 6-DoF haptic force-feedback rendering. Unfortunately, at very high temporal rates (1 kHz for haptics), there is often insufficient time to resolve distributed contact between geometrically complex objects. In this paper, we present a spatially and temporally adaptive sample-based approach to approximate contact forces under hard real-time constraints. The approach is CPU based, and supports contact between a rigid and a reduced deformable model with complex geometry. Penalty-based contact forces are efficiently resolved using a multi-resolution point-based representation for one object, and a signed-distance field for the other. Hard realtime approximation of distributed contact forces uses multi-level progressive point-contact sampling, and exploits temporal coherence, graceful degradation and other optimizations. We present several examples of 6-DoF haptic rendering of geometrically complex rigid and deformable objects in distributed contact at real-time kilohertz rates.
@inproceedings{Barbic:2007:TDC,
author = {Jernej Barbič and Doug James},
title = {Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models},
booktitle = {Symposium on Computer Animation},
pages = {171--180},
month = aug,
year = {2007},
}
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