Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres
Aurélien Barbier, Eric Galin
In Journal of Graphics Tools, 9(2), 2004.
Abstract: This paper presents algorithms for computing the minimal distance between a point and a cylinder, a cone, a line-swept sphere, and a cone-sphere. Some optimizations are provided when queries are performed along a line which may be useful for voxelization applications. Source code is available online.
BibTeX format:
@article{Barbier:2004:FDC,
  author = {Aurélien Barbier and Eric Galin},
  title = {Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres},
  journal = {Journal of Graphics Tools},
  volume = {9},
  number = {2},
  pages = {11--19},
  year = {2004},
}
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