Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres
Aurélien Barbier, Eric Galin
In Journal of Graphics Tools, 9(2), 2004.
Abstract: This paper presents algorithms for computing the minimal distance between a point and a cylinder, a cone, a line-swept sphere, and a cone-sphere. Some optimizations are provided when queries are performed along a line which may be useful for voxelization applications. Source code is available online.
@article{Barbier:2004:FDC,
author = {Aurélien Barbier and Eric Galin},
title = {Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres},
journal = {Journal of Graphics Tools},
volume = {9},
number = {2},
pages = {11--19},
year = {2004},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."