Circular Arc Snakes and Kinematic Surface Generation
M. Bartoň, L. Shi, M. Kilian, J. Wallner, H. Pottmann
In Computer Graphics Forum, 32(2pt1), 2013.
Abstract: We discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as a smooth sequence of circular arcs is well suited for such purposes, and allows us to reduce evolution of curves to the evolution of a control point collection in a certain finite-dimensional shape space. We approach this evolution by a 2-step process: linearized evolution via optimized velocity fields, followed by optimization in order to exactly fulfill all geometric side conditions. We give applications to freeform architecture, including "rationalization" of a surface by congruent arcs, form finding and, most interestingly, non-static architecture.
@article{Barton:2013:CAS,
author = {M. Bartoň and L. Shi and M. Kilian and J. Wallner and H. Pottmann},
title = {Circular Arc Snakes and Kinematic Surface Generation},
journal = {Computer Graphics Forum},
volume = {32},
number = {2pt1},
pages = {1--10},
year = {2013},
}
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