Realistic and Controllable Fire Simulation
Philippe Beaudoin, Sébastien Paquet, Pierre Poulin
Graphics Interface 2001, June 2001, pp. 159--166.
Abstract: We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygonal meshes. A key component of our approach consists in using individual flames as primitives to animate and render the fire. This simplification enables rapid computation and gives more intuitive control over the simulation without compromising realism. It also scales well, making it possible to animate phenomena ranging from simple candle-like flames to complex, widespread fires.
Article URL: http://www.graphicsinterface.org/proceedings/2001/129/paper129.pdf
BibTeX format:
@inproceedings{Beaudoin:2001:RAC,
  author = {Philippe Beaudoin and Sébastien Paquet and Pierre Poulin},
  title = {Realistic and Controllable Fire Simulation},
  booktitle = {Graphics Interface 2001},
  pages = {159--166},
  month = jun,
  year = {2001},
}
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