Accelerating Path Tracing by Re-Using Paths
Philippe Bekaert, Mateu Sbert, John Halton
, June 2002, pp. 125--134.
Abstract: This paper describes a new acceleration technique for rendering algorithms like path tracing, that use so called gathering random walks. Usually in path tracing, each traced path is used in order to compute a contribution to only a single point on the virtual screen. We propose to combine paths traced through nearby screen points in such a way that each path contributes to multiple screen points in a provably good way. Our approach is unbiased and is not restricted to diffuse light scattering. It complements previous image noise reduction techniques for Monte Carlo ray tracing. We observe speed-ups in the computation of indirect illumination of one order of magnitude.
@inproceedings{Bekaert:2002:APT,
author = {Philippe Bekaert and Mateu Sbert and John Halton},
title = {Accelerating Path Tracing by Re-Using Paths},
booktitle = {},
pages = {125--134},
month = jun,
year = {2002},
}
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