A General BRDF Representation Based on Tensor Decomposition
Ahmet Bilgili, Aydn Öztürk, Murat Kurt
In Computer Graphics Forum, 30(8), December 2011.
Abstract: Generating photo-realistic images through Monte Carlo rendering requires efficient representation of light-surface interaction and techniques for importance sampling. Various models with good representation abilities have been developed but only a few of them have their importance sampling procedure. In this paper, we propose a method which provides a good bidirectional reflectance distribution function (BRDF) representation and efficient importance sampling procedure. Our method is based on representing BRDF as a function of tensor products. Four-dimensional measured BRDF tensor data are factorized using Tucker decomposition. A large data set is used for comparing the proposed BRDF model with a number of well-known BRDF models. It is shown that the underlying model provides good approximation to BRDFs.
Keyword(s): BRDF representation, importance sampling, global illumination, rendering, Tucker decomposition
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2011.02072.x
BibTeX format:
@article{Bilgili:2011:AGB,
  author = {Ahmet Bilgili and Aydn Öztürk and Murat Kurt},
  title = {A General BRDF Representation Based on Tensor Decomposition},
  journal = {Computer Graphics Forum},
  volume = {30},
  number = {8},
  pages = {2427--2439},
  month = dec,
  year = {2011},
}
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