Automatic restoration of polygon models
Stephan Bischoff, Darko Pavic, Leif Kobbelt
In ACM Transactions on Graphics, 24(4), October 2005.
Abstract: We present a fully automatic technique which converts an inconsistent input mesh into an output mesh that is guaranteed to be a clean and consistent mesh representing the closed manifold surface of a solid object. The algorithm removes all typical mesh artifacts such as degenerate triangles, incompatible face orientation, non-manifold vertices and edges, overlapping and penetrating polygons, internal redundant geometry, as well as gaps and holes up to a user-defined maximum size ρ. Moreover, the output mesh always stays within a prescribed tolerance ε to the input mesh. Due to the effective use of a hierarchical octree data structure, the algorithm achieves high voxel resolution (up to 40963 on a 2GB PC) and processing times of just a few minutes for moderately complex objects. We demonstrate our technique on various architectural CAD models to show its robustness and reliability.
Keyword(s): Mesh repair, polygon meshes, surface extraction, voxelization
@article{Bischoff:2005:ARO,
author = {Stephan Bischoff and Darko Pavic and Leif Kobbelt},
title = {Automatic restoration of polygon models},
journal = {ACM Transactions on Graphics},
volume = {24},
number = {4},
pages = {1332--1352},
month = oct,
year = {2005},
}
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