Medial-Based Vertex Deformation
Jules Bloomenthal
Symposium on Computer Animation, July 2002, pp. 147--152.
Abstract: Vertex deformation is a popular technique to animate an erstwhile static object. It is difficult, however, to deform those vertices near multiple limbs of the controlling stick-figure skeleton while maintaining a natural-appearing surface. By applying convolution to the medial axis/surface of the object, the weights associated with vertex deformation can be computed automatically. Fewer undesired artifacts are evidenced in the animated surface.
@inproceedings{Bloomenthal:2002:MVD,
author = {Jules Bloomenthal},
title = {Medial-Based Vertex Deformation},
booktitle = {Symposium on Computer Animation},
pages = {147--152},
month = jul,
year = {2002},
}
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