GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes
Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts
Motion in Games, November 2014, pp. 25--30.
Abstract: This paper presents a GPU-accelerated approach for improving the approximated construction of Generalized Voronoi Diagrams (GVDs). Previous work has shown how to render a GVD onto the GPU framebuffer, and copy it to the CPU for extraction of a high-quality diagram. We improve upon this technique by performing more computations in parallel on the GPU, and reducing the amount of data transferred to the CPU. We also design a multi-tiled construction technique that overcomes hardware limitations and enables much higher rendering resolutions, thus reducing discretization errors. Next, we extend our approach to create an Explicit Corridor Map navigation mesh, which is an efficient data structure for path planning in modern crowd simulation systems. The new implementation allows much faster construction of GVDs and navigation meshes at virtually infinite resolutions.
Article URL: http://dx.doi.org/10.1145/2668084.2668093
BibTeX format:
@inproceedings{Bonfiglioli:2014:GCO,
  author = {Rudi Bonfiglioli and Wouter van Toll and Roland Geraerts},
  title = {GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes},
  booktitle = {Motion in Games},
  pages = {25--30},
  month = nov,
  year = {2014},
}
Search for more articles by Rudi Bonfiglioli.
Search for more articles by Wouter van Toll.
Search for more articles by Roland Geraerts.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."