Wavelet Based Texture Resampling
Silviu Borac, Eugene Fiume
Eurographics Rendering Workshop, June 1996, pp. 195--204.
Abstract: The integral equation arising from space variant 2-D texture resampling is reformulated through wavelet analysis. We transform the standard convolution integral in texture space into an inner product over sparse representations for both the texture and the warped filter function. This yields an algorithm that operates in constant time in the area of the domain of convolution, and that is sensitive to the frequency content of both the filter and the texture. The reformulation admits further acceleration for space-invariant resampling.
@inproceedings{Borac:1996:WBT,
author = {Silviu Borac and Eugene Fiume},
title = {Wavelet Based Texture Resampling},
booktitle = {Eurographics Rendering Workshop},
pages = {195--204},
month = jun,
year = {1996},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."