Piecewise-Planar 3D Reconstruction with Edge and Corner Regularization
Alexandre Boulch, Martin de La Gorce, Renaud Marlet
In Computer Graphics Forum, 33(5), 2014.
Abstract: This paper presents a method for the 3D reconstruction of a piecewise-planar surface from range images, typically laser scans with millions of points. The reconstructed surface is a watertight polygonal mesh that conforms to observations at a given scale in the visible planar parts of the scene, and that is plausible in hidden parts. We formulate surface reconstruction as a discrete optimization problem based on detected and hypothesized planes. One of our major contributions, besides a treatment of data anisotropy and novel surface hypotheses, is a regularization of the reconstructed surface w.r.t. the length of edges and the number of corners. Compared to classical area-based regularization, it better captures surface complexity and is therefore better suited for man-made environments, such as buildings. To handle the underlying higher-order potentials, that are problematic for MRF optimizers, we formulate minimization as a sparse mixed-integer linear programming problem and obtain an approximate solution using a simple relaxation. Experiments show that it is fast and reaches near-optimal solutions.
Keyword(s): Categories and Subject Descriptors (according to ACM CCS), I.2.10 [Artificial Intelligence]: Vision and Scene Understanding—3D/stereo scene analysis, I.4.8 [Image Processing and Computer Vision]: Scene Analysis—Range data, I.5.4 [Pattern Recognition]: Applications—Computer vision
Article URL: http://dx.doi.org/10.1111/cgf.12431
BibTeX format:
@article{Boulch:2014:P3R,
  author = {Alexandre Boulch and Martin de La Gorce and Renaud Marlet},
  title = {Piecewise-Planar 3D Reconstruction with Edge and Corner Regularization},
  journal = {Computer Graphics Forum},
  volume = {33},
  number = {5},
  pages = {55--64},
  year = {2014},
}
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